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CAP enforcement notice on loot box disclosures

8 min read

Explained

Published:

27 Feb 2026

Last updated:

12 Mar 2026

CAP enforcement notice on loot box disclosures
TL;DR:

Yesterday, the Committee of Advertising Practice published an Enforcement Notice detailing their intention to start monitoring compliance with required standards for disclosing the presence of loot boxes in app store listings for video games.

"Enforcement Notice: Disclosure of loot boxes in app stores"

But why is this happening and what does it mean for you? This is our summary of CAP’s guidance, the content of the Enforcement Notice, and what the stated standards are based on. If this is helpful and you’re interested in some tailored advice and support, then get in touch – we’d be happy to discuss how we can give you a hand. Even if you’re just curious about it all, we'd love to chat.


Background: the CAP guidance

In 2021, CAP (the policy and enforcement wing of the UK’s advertising regulator) published their formal guidance on in-app purchases (reviewed in 2024, without significant changes) – this wasn’t a new set of rules per se, but it explained how the generic rules prohibiting misleading advertising applied in this specific scenario. With regard to ‘random-item purchasing’ (loot boxes), it says:


For some consumers, particularly those with specific vulnerabilities, the presence of in-game purchasing (and especially random-item purchasing) may be material to their transactional decision, for example, the decision to purchase or download a game. As such, marketers should ensure that advertising for the game makes clear that the game contains in-game purchasing and, if relevant, that this includes random-item purchasing.


The prominence of this messaging will depend on several factors, such as the format of the ad and other claims made within it. As a rule of thumb, while this information does not need to be especially prominent, it should be easily accessible by consumers and straightforward to find. Mention of random-item purchasing should be immediately next to (or part of) information about in-game purchasing more generally. In most cases, use of the relevant PEGI content descriptor, which states ‘In-Game Purchases (Includes Random Items)’, is likely to be an appropriate way of disclosing this information, provided the label is sufficiently clear, although advertisers may provide it through other means.


In short, what this says is that some consumers may not want to play a game that contains loot boxes, and under consumer protection regulations the decision to install even a free game is a ‘transactional decision’, so omitting this information could be misleading. ‘Omission’ in this context includes instances where the information is there but is ambiguous or hard to find.


Crucially, the CAP guidance does not require the disclosure to be “especially prominent”, just that it be “easily accessible by consumers and straightforward to find”.


The ASA investigates

While CAP writes the rules, provides formal guidance, and enforces against breaches, the Advertising Standards Authority (ASA) is the sister body that investigates complaints and rules on whether an ad broke the rules. They are not bound strictly by CAP guidance, but they must have regard to it and are free to interpret things like what “easily accessible by consumers and straightforward to find” means (foreshadowing).


Since the guidance was published, the ASA has investigated a large number of individual complaints about a lack of loot box disclosures, particularly in app store listings. ASA cases build up precedent, so the decision in one case is material to anything similar that comes after it.


Doubtless due to the number of ‘upheld’ rulings (i.e. breaches of the Codes), and the relevance of the topic for the UK government, the ASA/CAP have decided to take a different approach.


What is an Enforcement Notice?

A warning shot from CAP, the Enforcement Notice tells the industry that they have 3 months to make sure their loot box disclosures in app store listings comply with the required standards, as set out in the CAP guidance and the ASA case history. From 26 May, they will then actively monitor the sector on this issue, which will lead to ‘targeted enforcement action’ (we assume that’s a knock on the door from the ASA).

What standards must I meet?


The Enforcement Notice gives an overview of the situation, including references to ASA case history, with the following guidance:


  • Use statements such as “Includes random-item purchases” or “Contains loot boxes”.

  • Put the disclosures in a prominent location.

  • Consumers shouldn’t be expected to expand an “About this Game” type section or scroll through several paragraphs. A disclosure statement positioned prominently at the top of this section is likely to provide sufficient clarity.

  • Using an itemised list of in-game purchases isn’t sufficient disclosure by itself.

  • An in-game purchases disclosure isn’t enough – it must refer to loot boxes.

  • Mention of loot boxes should be immediately next to (or part of) information about in-game purchasing more generally. If this information cannot be presented using a built-in disclosure label, it should be manually incorporated, as per the guidance above.


A standalone advice/news article on the ASA’s website repeats this guidance.


What’s the basis for these standards?

Some, such as the suggested wording of the disclosures and proximity to other information, are straight from the CAP guidance. Others are derived from ASA casework.


However, there are some questions about whether the standards set out in the Enforcement Notice and matching advice article are fully supported by the ASA casework and whether those resources completely align with the CAP guidance.


Prominence

The CAP guidance is clear that disclosure “does not need to be especially prominent,” just that it should be ‘easily accessible and straightforward to find’. The CAP guidance says that loot box disclosure is material information because some consumers may specifically want to avoid games with loot boxes and it would therefore affect their decision to download or make other related decisions (that’s pretty much the definition of material information). Material information can’t be omitted or obscured, including by being provided in an unclear or untimely way, but that doesn’t necessitate a high degree of prominence in and of itself – hence the ‘easy and straightforward’ requirement.


However, the Enforcement Notice states that the disclosure must be “in a prominent location.” The rulings linked to illustrate this (here and here) establish that the itemised list of in-game items (which did not refer to loot boxes) is insufficiently prominent and that the disclosure should not be below enough text to require scrolling.


As such, it’s hard to know what a “prominent location” means in practice and, crucially, whether this would match the broader approach in the CAP guidance.


‘About’ sections and long descriptions

Related to this, the Enforcement Notice says that consumers shouldn’t be expected to expand an ‘about’ section (these usually have the first line or two visible, often with a very high-level description of the game, with consumers needing to actively choose to see more) or to read through several paragraphs of a description.


However, the main case used to illustrate this (the other two related to listings that didn’t mention loot boxes at all) is more equivocal and ambiguous. It acknowledges that the ‘about’ section needed to be expanded, notes that scrolling was required, and says “we considered the information was not prominent within the app’s long description […] consumers would need to read through the full text to find it” and “it was too far from the main call-to-action and not visible at the point consumers were likely to decide whether to download the app, even after expanding the description.” It’s not actually clear from this whether the expansion of the description is a problem in and of itself, or whether it’s ok to put a statement in the expanded text as long as it’s the first thing you see.


Part of the problem over the uncertainty is to do with whether it meets the rationale of the CAP guidance’s disclosure requirement – that for some consumers it may be material information needed to make an informed decision (pretty heavy on the caveats). Given that a consumer who wants to avoid loot boxes will specifically be looking out for that information, it seems disproportionate to imply that it should take the place of the customary “A rogue-like match-3 merge game about capybaras and flapjack” line that’s usually the always-visible part of the ‘about’ section. Sure, it shouldn’t be buried a mile deep, but there’s a middle ground there. Indeed, the description of the game could be significantly more material for more people than the loot box disclosure.


Because of this, it’s hard for video games companies to get a full picture of what they need to do to comply, and this may lead to misunderstandings on both sides that risks ‘overcompliance’ with the CAP guidance (potentially to the disbenefit of consumers).


Proximity of loot box disclosures

The CAP guidance requires that loot box disclosures are either next to or part of the broader in-game purchasing disclosure, which makes sense. However, it’s a pretty tricky situation with not much ASA casework to go on.


It was ostensibly drafted on the assumption that it would be straightforward to do this, and most of the time it is, especially if you’re whacking a footnote on a display ad. But on some online stores the interface that allows in-app purchasing disclosures to be automatically added does not extend to loot boxes. This makes it impossible for the loot box information to be with/in the built-in purchasing disclosure. Ah.


To its credit, the Enforcement Notice states “If this information cannot be presented using a built-in disclosure label, it should be manually incorporated, as per the guidance above,” but the ASA case to illustrate it is the same itemised-list-with-no-loot-box-reference one as above – it restates the CAP position but doesn’t expand on how it actually applies to the ad. Without solid precedent it’s hard to know whether it’s ok for the built-in label to be incomplete as long as they’ve manually incorporated a disclosure elsewhere, or whether the presence of an incomplete label is a breach regardless of information placed anywhere else.

So… what now?

If you want a hand assessing your app store listings against the CAP guidance and ASA precedent cases, we’ve got direct experience there – our Director of Policy and Public Affairs was an ASA investigator, before moving to CAP to write the original in-game purchases/loot box guidance. Sound useful? Drop us a line and we’ll help you get in line.

Author: Dr Celia Pontin, Director of Public Policy and Public Affairs

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